Arena allocation keywords ------------------------- (subject to change. see also own.txt) Inspired by this: http://www.barnowl.org/research/rc/ LRL could have an "arenaown" keyword, which tells that a pointer is owned by the arena in which the object is allocated. For such pointers there can be some safety rules: - Ownership can't be transfered away to another pointer outside of the arena (but the pointer can used without taking ownership). - A such pointer can't take ownership of an object allocated outside of the arena (but may point to an unowned object, or something in the constant data section, or a function pointer*). - By default, all function parameters marked with "arenaown" or "arena" must belong to the same arena. - A parameter marked "arena" will not take ownership but is used to enforce that "arenaown" parameters are also allocated in the same arena. A function that allocates something in a given arena, must have at least one pointer marked with "arena" or "arenaown" and must pass it to the allocator function. - Future versions of LRL may add a special syntax to indicate which arena something is owned by. * actually, even function pointers and pointers to the data section are risky since they may be part of a dynamic library, which can be unmapped from memory. Code that doesn't use static variables, and at least one non-null pointer parameter, can instead use a transparent arena allocation (by allocating in the same arena as the parameter).