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Perhaps use a naming convention to distinguish between enums and ints?
(I think this is most likely a bad idea, but I'm keeping this for future
reference.)
+ Makes it possible to see what is what even at the usage site
+ Simple solution
- Needs special case for `Bool` (and `Byte`?)
- Needs to handle numbers at the end (for example `Int32` or "V2" of stuff)
- A bit inflexible, for example `LineWrapMode` (enum) vs `VideoMode` (struct)
Syntax 1, using embedded suffixes:
# Enums: Ending with "Kind" or are called "Bool"
# Should other suffixes be allowed as well?
# Such as "Mode"? But then that would conflict with "VideoMode".
ExprKind
ExprKind2 # version 2
# Integers: Ending with "Int"
Int32
OneDigitInt
TinyInt
Syntax 2, using embedded prefixes (a bit like C# does for interfaces):
# Enums: Starting with "E" and a capital letter or digit
EExpr
# Integers: Starting with "I" and a capital letter or digit
I32
IOneDigit # but this would be confusing for C# programmers
Syntax 3, using separate prefixes (a bit like C's struct/union/enum tags):
enum ExprKind
enum ExprKind2
int I32
int OneDigitInt
int TinyInt
Syntax 4, using sigills:
&ExprKind
&ExprKind2
%Int32
%OneDigitInt
%TinyInt
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