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int va; // Allocates storage and is visible in other compilation units.
local int vb; // Allocates storage and is visible in this file only.
export int vc; // Allocates storage and is visible even in other linkage units.
import int vd; // Storage is allocated in another linkage unit. (Should be the default in headers?)
declonly int ve; // Storage is allocated in some other compilation unit.
typedef incomplete X = (int x, private);
import int#[undefined] vd2; // Allowed! The size doesn't need to be known for declonly/import
declonly int#[undefined] ve2;
declonly X declonly_incomplete;
int va1 = 123;
local int vb1 = 123;
export int vc1 = 123;
// Visible in other compilation units
int fa()
{
return 0;
}
// Local function, only visible in this file
local int fb()
{
return 0;
}
// Exported function. Visible in other linkage units
export int fc()
{
return 0;
}
// External function which is defined in another linkage unit. (Should be the default in headers?)
import int fd();
// External function which is defined in another compilation unit. (Should be the default in headers?)
declonly int fe();
// Combination multiple flags
export linkname "fd_two" int fd2() {
return 0;
}
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