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interfaces
----------


alternative 1: place function pointer directly in the object
------------------------------------------------------------

pros:
    simple
    fast(little indirection)
cons:
    wastes space
    extending an interface breaks the ABI of all subtypes
    

    namespace File = {
    
        typedef this = (
            Reader base,
            Writer base,
            
            const int mode,
            
            () *close(File* this),
        );
    
    }

alternative 2: use a vtable
---------------------------

pros:
    uses only one pointer per instance of each interface
cons:
    one extra pointer lookup

    
    namespace File = {
    
        typedef this = (
            interface,    // generates the required interface pointer
            Reader base,
            Writer base,
            
            const int mode,
            
            // interface methods are inserted into the vtable.
            () interface close(File* this),
            
            // we could also use "virual" as the keyword
            () virtual close(File* this),
        );
    
    }
    
    namespace File = {
    
        const typeinst VTable vtable = (
            () close(File* this) = File.close,
        );
    
        typedef this = (
            VTable *interface,
            Reader base,
            Writer base,
            
            const int mode,
        );
    
    }
    
    File a = File.open("test.txt");
    a.*.close();


alternative 3: use an independent vtable
----------------------------------------

pros:
    only one pointer needed per object!
cons:
    one extra pointer is needed everywhere an object implementing the
        interface is referenced.


alternative 4: don't use interaces directly
-------------------------------------------

pros:
    no extra language features
    very clear what's going on
    the "interface" can check the parameters and then call the real
        implementation
cons:
    would most likely require more code



should interfaces be "fake is-a" (=has-a) or real "is-a"
--------------------------------------------------------

"is-a" implies "has-a", because if an object doesn't have the data of the
base class, then it can't work in place of the inherited class.


a class can "have" an interface.


Syntax for type 4 interfaces
----------------------------

namespace util {
    typedef iterable[T,E] = interface (
        iterator[???,E]^ get_iterator(T^ this),
    );

    typedef iterator[I,E] = interface (
        bool next_element(var I^ this, var E^ result),
    );
}


namespace range {
    implements iterator[range,int];
    
    bool next_element(var range^ this, var int^ result) {
        ...
    }
}

namespace iter_printer[I,E] {
    () print(interface[iterator[I,E]] iter);
    
    // translated to
    //() print((var I^ value, iterator:interface[I,E]^ if_iterator) iter);
}